But really a lot of the Isle IV bosses are easily handled by Chalice, a lot of the mechanics evidently take into consideration her moveset.I mentioned before that the developer streamlined the experience in the DLC, and that’s because there aren’t any 2D platforming sections. Chalice you can always just roll immediately as the platform rises so you're safely onto the next platform. You can descend the platform and from the ground level, where the gnomes take time to appear if you stand too long, you can make a quick jump to the other platform that isn't rising you aren't going to hit the flying geese that way. If the platform you were on starts moving up at that precise moment, you're basically ♥♥♥♥♥♥. Simple example: boss in the snowy mountains, he summons gooses in the top area so you need to crouch, but also the platforms move up randomly. I finished the game and the dlc and indeed, there are a lot of unfair moments in Cupheads. He probably just bought the game for the dlc, beat a couple of the first bosses then went to the dlc island and then kept dying and dying, then started complaining Originally posted by SpookyPizza:guys, just forget this guy. Or, just do what I do and go to the very bottom left and run right and just smoke bomb through any adds. You're clearly going on ones that have been down for a while and thus will rise. Because if you did critical thinking you would know that that platform will be the last to rise. Once you die and learn from the deaths you shouldn't be getting killed by the same things over and over again.Įdit: dodging the birds is incredibly easy, it's very obvious that you should only duck on a platform that just fell. but so what? If you can deal with both of them, then you should understand what to do with multiple at once. Sometimes you might get a pattern that is difficulty when combined with the left over attacks from a pattern behind it. Why do you use the term rng in this game? Because patterns are random? So what? Every pattern might come randomly, but Each pattern themselves are very easy to memorize. Please don't say those of who think it's easy is high. Not every move is RNG, but there is enough for it to be noticeable by me. There is some RNG going on here for sure. People who say the DLC bosses are easy are high on some real quality stuff. You can end up being unlucky, and be on a platform going up right into the birds, and i've never been able to get out of it and not take damage when this occurs. Giant first phase absolutely, with the birds. I agree with OP that there is a bit of RNG damage-taking doing on. I'm supposed to dodge the bouncing balls, AND only keep at one side of the screen, AND intuit when the trunk is going to commit to sucking up dudes and making another ball(there can be more than one on-screen too, just to make your chances of not taking that fatal hit even lower), just so I can get in range and try to land some hits before it spits the ball and does it all over again?īoth the giant boss and the moonshine mob have the problem of giving me a severe case of visual overload, and I cannot read what's going on more than half the time. I pumped a solid 2-3 hours today into the DLC, and uh yeah, i've still not been able to finish off Moonshine Mob. Originally posted by Sirus:OP has somewhat of a point.
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